Prison architect mutators

broken image

Prisoner Needs should be slowed to match (unless the player elects otherwise). This appears to be the base Slow Time mutator. So what I would like to see is a Mutator, or small set of Mutators, that allow me these related factors: It's been frustrating to try accomplishing all these goals while the days tick away so fast and the prisoners' sentences run away so they keep jumping ship right when I've actually got some of them to get the skills I need to further other parts of my game. And it's great because it's an optional thing that not every player is going to use, but those players who value that change have it right at their fingertips! Still haven't figured out why students aren't using the toilet I set up in the classroom, though, and that's way worse when the Pee/Poo needs are going up faster than the three-hour time block is ticking away.)īut the Slow Time mutator is a great concept, and right up my alley.

broken image

(I did locate a mod ( Needs for Slow Time on Large Maps) to handle this for the moment. So, obviously, there's a problem when your day takes a long, long time, but the prisoners' needs still tick away at the same rate - that's a serious design flaw that needs to be fixed.

broken image